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Prometheus Explained?

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I don't agree with this defence of Prometheus (note: link is to a youtube video).

At least I don't think I do.  But it did make me reconsider, and (slightly) soften, my earlier judgement of the film.

Update: this seems spot on.

OSRCon II Thoughts

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It looks like I will be able to attend most of OSRCon II this August after all (I previously thought that I would have to miss it this year).

Now to decide whether to run a game!  If so, it would be during the final Saturday afternoon session.

I'm tempted to run the MERP adventure 'Star Spray' (from an old issue of White Dwarf).  It's a pretty epic adventure, and probably could be completed in 3-4 hours, but I doubt that there would be much interest in a MERP game, even at an 'old school' convention.

I could run a Crypts and Things game.  It would be fun, I think, to expose others to the game.  And the rules certainly would be easy for most OSR gamers to grasp.

Another option, of course, is Call of Cthulhu.  It's been a year since I last ran a CoC game, and I'm itching to do so again soon.  Any suggestions for a fun CoC single-session adventure?

Game of Thrones Attack Ads

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I found these Game of Thrones attack ads rather entertaining.

(Warning: some spoilers!  If you haven't read the first two novels, or watched the series, and you plan to do so in the future, you may not want to watch these.)

Off to the Old World

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I’m off to Hibernia—my first time back in four years—to be followed by brief sojourns in Lutetia and Londinium. 

Consequentially, I regret that there will be no blog posts here for at least two weeks.  

Sláinte!



Hobbit News and Tolkien Interview

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Peter Jackson is extending his forthcoming two Hobbit films into a trilogy.  There seems to be some ambivalence about this move. 

Personally, I’m excited.  Jackson’s The Lord of the Rings films certainly weren’t perfect: many, but not all, of the deviations from Tolkien’s story grated on my nerves.  (I have no problem – at all – with the removal of Tom Bombadil.  And including the ‘Scouring of the Shire’ would have stretched things out too much for most viewers.  But the other changes were unfortunate.)  

The films were far, far better than I had expected (and feared) them to be.  Once I separated them firmly in my mind from the novels, I enjoyed them quite a bit, especially the ‘Director’s Cut’ versions.  The casting, for the most part, was inspired.  And they simply were beautiful to behold.

OpenQuest 2nd Edition

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Newt Newport of d101 Games is working on OpenQuest 2, and has set up an indiegogo site in order to fund the project.  More information on OQ2 can be found there.  The proposed changes strike me as all quite good, and I am looking forward to owning, at last, a hardcover version of the game.

I just donated at the 'Hero' level, and am delighted to report that my contribution pushed the project over the $1000 threshold!  So it looks like OQ2 will be happening.  Everything else is gravy.

More on The Hobbit Trilogy

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Since we now know that Jackson is making The Hobbit into a trilogy of films, the obvious question to be asked is: what material from the appendices from The Lord of the Rings will be added to the original children's tale?  And (more worryingly) what, if any, non-Tolkien material will be added?

There is a pretty good summary of likely additions here.  For the most part, they sound just dandy to me -- especially the stuff on the White Council and the Battle of Dol Guldur.  And I am ecstatic to learn that Christopher Lee is back as Saruman!  (Thank you, Eru!) However,  I'm not keen -- at all --- on the 'New Characters'.

Overall, though, I'm excited...

The Whisperer in the Darkness film

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The H.P. Lovecraft Historical Society's production of The Whisperer in the Darkness is Salon's 'pick of the week'.

I purchased and watched The Whisperer in the Darkness a few months ago.  Overall, I quite liked it.  But it definitely was not in the same league, in my judgement, as the HPLHS's production of The Call of Cthulhu.  The final, 'action-filled' act of the 'Whisperer' film is entirely new, whereas 'Cthulhu' cleaves loyally to the original tale.

I can understand why the film-makers wanted more 'action' than was provided by Lovecraft's original story.  But if this is so, it seems that there are a number of other more appropriate Lovecraft tales, The Shadow Over Innsmouth to name just one.

Nonetheless, the film puts to shame 98% of Hollywood 'horror' films.  I would recommend it to any fan of the Cthulhu Mythos, albeit with a warning to expect some significant differences from the original story.


RuneQuest 6 Now Available

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RuneQuest 6 has been available for over a month now, actually, but I’ve only recently started posting again, so apologies for being late.

Until 2012 August 22, you can obtain the book and pdf together for 50 USD!  Just go here.  (After August 22, the price increases to 62 USD.)

Here is a video preview of the book.

The free Game Master’s Pack and Character Sheet are available for download here.

Plus some reviews and first impressions:

A batch of DriveThruRPG opinions

RPGnet review

Sorcerer Under Mountain



Mermen!

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Found at the Somerset House in London:



Yours truly in front of Poseidon: 



A cool grotto in the Parc des Buttes Chaumont (within the 19th arrondissement of Paris):



OSR Con II Report

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I made it to OSR Con II last Saturday.  

In the morning I played in Lawrence Whitaker’s RuneQuest 6 game.  It was great to have Lawrence as a GM again, an experience I haven’t had the opportunity to enjoy since the conclusion of our Young Kingdoms campaign almost a year ago.  (Also at the session was Ken St. Andre, creator of Tunnels & Trolls and co-author of the original Stormbringer RPG.)



[Lawrence holds up his beautiful new baby.] 


After the game and a quick lunch, there was a panel discussion with such RPG luminaries as Ed Greenwood, Ken St. Andre, Lawrence Whitaker, and James Maliszewski (who has posted his own report of OSR Con II).  The discussion was enjoyable and interesting, but went on a bit long, eating into the time that had been allocated for the afternoon’s sessions.   


[The panel (left to right): James M., Lawrence W., Ed G., and Ken St.A.]

During the afternoon (and into the early evening) I ran a Call of Cthulhu game.  There were five players (including Lawrence, and fellow Call of Cthulhuenthusiast Marcus, a.k.a. ‘Nigel Blackthorne’), which is about my limit for a CoC game.  I ran the scenario ‘Ghost Light’ from Chaosium’s fine Terrors from Beyond book.  While I had hoped to prep an original scenario, limited time prevented me from doing so.  In any case, I picked ‘Ghost Light’ because it was nicely suited to a convention (‘one-shot’) game, and it worked out quite well, I think (well, except for the character who was turned into a puddle of fetid black goo!).


[Marcus explains how his character responds to the eldritch horror.]


Kudos to the organizer of OSR Con II, Chris Cunnington, for doing such a great job!  There are some pictures of the con at Chris’s blog here. Kiltedyaksman also has a report at his Discourse and Dragons blog.

I very much hope to attend again next year!

(The above pictures shamelessly stolen from here.)


Cthulhu Canada: Mr. Corbitt

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June 1923 Toronto

Still shaken by the terrible events of May (as recounted in ‘The Edge of Darkness’), Prof. Nigel Blackthorne visits his friend Dr. Pierre Rioux’s home on Palmerstone Avenue (Toronto) for some food and drinks.  After dinner, as dusk turns into night, they spy Pierre’s neighbour, Mr. Corbitt, returning home with two large sacks.  Out of one sack falls an object that Pierre believes to be a limp human arm!

Alarmed, but without sufficient grounds to involve the police, the two friends spend several days trying to learn more about the enigmatic Mr. Corbitt.  They learn that Corbitt’s father died while on a trip to India with him fourteen years ago.  Moreover, his wife had died in childbirth, along with his son, a dozen years ago.  They also learn that Corbitt is an importer of exotic goods from the far reaches of the globe, and in particular South and East Asia.

Eventually, Pierre meets with Corbitt at his house, pretending to be interested in employing Corbitt’s services in order to import certain exotic artifacts from the Orient.  While Pierre distracts Corbitt, Nigel investigates the greenhouse at the back of the property, wherein he discovers plants with vile toxins, and, quite shockingly, an entirely alien plant!  Nigel also absconds with a vial containing a strange compound, which later is identified as ‘soma,’ a substance used by Indian cultists.

Fortunately for the investigators, Corbitt leaves Toronto for several days on business.  Becoming increasingly frightened, the two friends purchase gas masks and handguns.  Pierre and Nigel then break into Corbitt’s greenhouse.  Protected against the spores from the alien plant by their gas masks, they collect various samples.

The investigators then enter the house itself.  Therein they discover Corbitt’s journal, which describes his terrible investigations into forbidden knowledge and black sorcery. It seems that the businessman had become a follower of an Indian demon named ‘Ramasekva,’ which forced Corbitt to allow it to impregnate his wife.  One of the demon’s ‘sons’ lives to this day!

They subsequently kill one of Corbitt’s horrible ‘experiments,’ as well as the terrifying ‘son’ of Ramasekva, referred to by Corbitt in his journal as the ‘Man-Bagari.’  To the creature’s spherical, pustular body had been appended the pale, quivering limbs of numerous slain children.  Disgusted, and with their sanity somewhat shaken, the two friends flee the house.



[The Man-Bagari]

Mr. Cobitt returns two days later.  Upon discovering his slain ‘child,’ he sets his house on fire and kills himself with a shotgun.  All evidence of his foul activities blessedly is destroyed by the subsequent conflagration.

Finally, Pierre and Nigel study the text of eldritch lore that they had acquired during their exploration of Corbitt’s house – the blasphemous grimoire True Magick by Theophilus Wenn – from which they learn certain terrible things…

Happy 122 H. P. L.

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A rather cool portrait of old H. P. L. by the artist Matt Buck:



Lots of other great Lovecraftian pictures here!

(Hat tip: M. Knapp)

Astonishing Swordsmen and Sorcerers of Hyperborea now available

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As OSR Con II was winding down last month, the artist Ian Baggley introduced himself to me and said a few nice things about this blog, which I quite appreciated.

I think very highly of Ian’s art, and have posted some examples of it a few of times before.  This picture of an Elder Thing strikes me as especially superb, worthy of its eldritch subject matter:




(I would be delighted if some pictures like the one above by Ian were to make it into the forthcoming 7th edition of Call of Cthulhu.  He has a real talent for portraying the weirdness of H. P. Lovecraft’s and Clark Ashton Smith’s weird creations.)

Anyhow, my brief encounter with Ian reminded me that Astonishing Swordsmen and Sorcerers of Hyperborea is now available.  I must confess that I lost track of what was happening with Jeffrey Talanian’s intriguing game about a year ago.  But it finally has appeared, and, following a quick skim of the PDF, it looks superb.

Since I already have (and contributed to) Crypts and Things, which covers the same genre but is much lighter on the rules, I doubt that I’ll ever actually run the ASSH system (but hey, I’ve been known to change my mind!).   Nonetheless, there are many things I can envision borrowing for future games.

What most impresses me, based on my quick skim, things I’ve read before (including the ASSH adventure ‘The Charnel Crypt of the Sightless Serpent’), is the setting.  While the setting is not Smith’s ‘Hyperborea’, it clearly is inspired by Smith’s work (in fact, it reminds me more of Zothique than Hyperboria), as well as that of other legendary pulp authors, such as Lovecraft and Robert Howard.  It’s a great setting, and would fit in quite nicely in, say, the cosmology of Michael Moorcock’s ‘Million Spheres’, or perhaps a hitherto unknown part of Lovecraft’s ‘Dreamlands’.

One gripe that I have, though, is the map, which is certain to eat up way too much ink if printed.  I wish that an ‘ink friendly’ version had been included.

If you are interested in checking out Talanian’s version of Hyperborea, it is available qua PDF for a very reasonable price (10 USD) at RPG Now.  The box set also is available for 50 USD.

Cthulhu Canada: The Sanatorium

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August 1923 -- Toronto


The investigators – Prof. Nigel Blackthorne and Dr. Pierre Rioux– spend a full month on leave from their respective jobs, recovering from the wounds, both physical and psychic, acquired from their investigation into the curious case of Mr. Corbitt.

During this time, Pierre receives a letter from one of his former professors from medical school, Dr. Aldous Brewer.  In the letter, Brewer invites Pierre to visit him at his experimental sanatorium on Mid-Lake Island (which, as its name implies, lies in the middle of Lake Ontario).  Desirous to get away from the city for a few days, Pierre decides to accept the invitation, and convinces Nigel to come along with him.

Pierre and Nigel take a motorboat, controlled by an ancient Australian mariner who now works for Dr. Brewer, to Mid-Lake Island.  Once there, they discover that something has gone horribly wrong at the sanatorium.  All of the staff appears to have been slain – including Pierre’s former teacher, Dr. Brewer!  Much to their distress, the investigators discern that Brewer apparently was slain as part of some kind of dark, blasphemous ritual.

Nigel is puzzled to discover several books on ancient Egypt, including several newspaper clippings, in Brewer’s library.  Apparently these books and clippings are related to one of the inmates, ‘Darlene,’ who had been found years earlier in the backstreets of Montreal, with no memory of her identity.

The remaining inmates are attended to by Pierre as best he can.  Investigating for the rest of the night and throughout the next day, while ensuring that the inmates come to no harm, Pierre and Nigel learn that a terrible creature from another world inadvertently has been summoned by one of the inmates, an especially sensitive but schizophrenic poet.  The investigators discover that the creature sucked the ‘life force’ from the sanatorium’s maid, leaving her corpse a withered husk.

While exploring the rest of the island, Pierre and Nigel come across a rock with strange carvings, and disturbingly recent blood stains.  They also explore a lighthouse.  Much to their dismay, the lighthouse proves to be occupied by the creature that previously ravaged the sanatorium!  The creature is a roiling mass of gassy spheres, nearly transparent in the summer daylight, with a shifting, oily iridescence.




Barely escaping with their lives, the investigators return to the sanatorium.  There they discover, in the maintenance shed, one of the sanatorium’s former orderlies, Mr. Johnson, standing over the sacrificed body of one of the inmates, engraving bloody eldritch symbols onto her flesh.  Horrified, Pierre and Nigel shoot Johnson dead, and infer that he had fallen under the control of the creature from another world.

Following various leads from their investigations, and especially the notes of Dr. Brewer, Pierre decides to hypnotize Darlene, believing that she may have submerged memories from a previous life relevant to their present dire situation.  They learn that one of her personalities in an earlier life was that of the Egyptian princess ‘Annephis,’ a priestess of the cult of Bast.  During her time, Annephis turned back a horrific race of beings referred to only as ‘Those Who Wait.’  Annephis learned from her goddess how to destroy the creatures, and constructed many Elder Signs with which she and her followers drove the creatures into the Nile where they perished.  With the help of ‘Annephis,’ the investigators construct their own Elder Sign.

Nigel and Pierre then debate what to do.  They decide to load up a wheelbarrow with cans of gasoline, and return to the lighthouse.  They spread the gasoline on the stairs and floor of the lighthouse.  Igniting the gasoline, the eldritch creature is forced from the building.  Unfortunately, one of the creature’s pseudopods hits Pierre on the head, scarring his face with burning acid.  The pitiable physician collapses unconscious, his life force rapidly draining away.  Fortunately, the pseudopod withdraws in reaction to Nigel’s brandishing of the Elder Sign.  After a terrible struggle, Nigel uses the Elder Sign to force the creature over the side of the cliff.  Upon falling into the lake, the creature is destroyed, as fresh water is one of its (surprisingly mundane) weaknesses.

Nigel returns to sanatorium, bringing the unconscious Pierre with him in the wheelbarrow.  Unable to leave the island (as the motorboat had been destroyed by the mad Mr. Johnson), and lacking any way to communicate with the outside world, the investigators wait for the police to arrive.  In the meantime they bury the bodies left by the creature’s wave of destruction, and take care of the surviving inmates.

The investigators’ time on Mid-Lake Island proved to be anything but the idyllic escape that they had hoped it would be!

Fortunately, the subsequent two years proved to be far more prosaic for Nigel and Pierre…


Hobbit History

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I found this to be an interesting article on the history of The Hobbit.  I already knew about the revision that Tolkien made to the original version of the story in order to render it consistent with The Lord of the Rings.  But this final point made in the article was new to me (in the sense that I never had noticed its significance before):
So thorough was Tolkien’s assimilation of his earlier work that even the revision of The Hobbit itself was incorporated into the story. In The Fellowship of the Ring, Gandalf and Frodo talk about the fact that Bilbo’s book (published as The Hobbit) contained a false account of the story of his finding of the Ring. Gandalf explains that the Ring had already begun to take hold of Bilbo, and when he told the story in his book, he made up the part about being given the Ring by Gollum in order to bolster his personal claim to it. The “true” story, the revised version, was only discovered later, but copies of the original could still be found in circulation.
The article also includes a nice gallery of Tolkien’s art (including the piece above).

Rolemaster Public Playtest

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The new folks in charge of ICE are conducting a public playtest for the forthcoming version of Rolemaster.

I have many fond memories of playing Rolemaster 2e -- and, even more so, MERP -- decades ago (mainly during the late 1980s and early 1990s, and most recently in 1999).  But I think that ship has sailed for me.  (Of course, I would not rule out checking out the final product, once it's available.)

Hobbit Coins

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From this Salon.com article:
New Zealand, the backdrop of sweeping cinematic scenes from “The Lord of the Rings” and the upcoming trilogy “The Hobbit,” is issuing a series of Hobbit coins.
...
It looks pretty much like a gold coin but with a rim inscribed, in both English and Dwarvish, with the words ‘Middle-earth – New Zealand.’

Second Breakfast at Denny’s

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Is this a cruel trick from Sauron?

In what is certainly one of the most mind-boggling-but-sort-of-logical marketing campaigns we've ever seen, The Hobbit has teamed up with Denny's to bring you Radagast's Red Velvet Pancake Puppies, Bilbo's Berry Smoothie, Gandalf's Gobble Melt, "The Ring" Burger, and Frodo's Pot Roast. 
Yes, Denny's is serving a heart-attack-inducing rendition of Tolkien's Second Breakfast. And we're not sure what the "Lonely Mountain Treasure" is, but we're pretty sure it goes well with a hit of pipeweed.
While I’ve always dreamed of “building my own Hobbit slam” (no, not really – the one that is pictured looks thoroughly disgusting), I’ve always associated the food at Denny’s restaurants more with orcs than with hobbits.

Call of Cthulhu Radio Play

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I’m a huge fan of the H. P. Lovecraft Historical Society.  I’ve enjoyed their radio plays, ‘The Dunwich Horror,’ ‘At the Mountains of Madness,’ and ‘The Shadow out of Time.’  And their silent film version of ‘The Call of Cthulhu’ is, I think, the best Lovecraft film ever produced.

So it’s great that they have produced a radio play version of ‘The Call of Cthulhu.’ Watch the silent film … and then listen to the radio play (or vice versa).  Both your visual and aural senses can experience the horror of R’lyeh – just not at the same time!  That’s probably a good thing for one’s sanity…

(Check out the cool trailer here.)

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